![]() The default display settings are not right for editing fsx.dds files so you have to change em. Gimp in its default settings, quite frankly sucks for trying to load edit and save fsx.dds filetypes. If i was to take a stab at it i would say that the is meant to be an error message that pops up saying one cannot save directly to the fsx directory.i found saving to the desktop then manually copying the file over sorted this problem.Ģ. Gimp for some reason cannot remember that it is actually over writing the original file and so when you attempt to reload the file a few minutes later gimp keeps reloading the file it had in its own little file registry, which may or may not be the one fsx is using (even when that file has been deleted in windows explorer and no longer exists in the directory.don't ask me how in gods name it does that, but believe me it does!!!). There are two issues using gimp 2.8 in its "out of the box" format for editing fsx.dds files.ġ. I dont know if photoshop has a similar plugin, and/or if it encounters a similar problem with different compressions of dds images if it does have a dds plugin, but id really like to understand the problem and find a solution using GIMP as im sure it will be of help to someone else. is a dds dxt 5 and the other dds dxt 1 (at least i think that's what they are.im getting a little unsure now)Ĭan anyone with GIMP have a go at these and help me out please? I have included the zip file containing two examples of the same image.1. I have tried removing the alpha channel, not sure if i have done it correctly as im new at all of this.in any case, it didnt help. ![]() You will notice in the attached image that the GIMP image on the left is showing a very low transparency/opacity setting and yet the exact same image opened in DXTBmp is displaying perfectly. dds dxt 5, GIMP displays it incorrectly again. I did a little experiment with the image and found that if i use DXTBmp to convertthe image to a. I cannot increase the actual transparency any higher as it is already at 100%. It appears as if the transparency is set to about 50% on the main surface image. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. T:SetTexture("MyAddonName/media/myTexture.Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. Local t = WINDOW_MANAGER:CreateControl("UniqueTextureName", control, CT_TEXTURE) Black is 0% opacity thus transparent.Īssuming you have an addon that should use the texture and you have a media folder in that addon. White color on the alpha layer means 100% opacity. The alpha layer decribes the opacity that is applied to the image layer later on. Means a valid texture size is 32x32 and so on. Like in WoW your textures need to match a size multiplier of 8. You can grab that plugin right from nVidia. To work with DDS textures you need DDS plugin for your image editor. ![]() Just install Irfanview and after that install the Irfanview plugin. Irfanview has you covered on the viewer side. To work with them you will need an image viewer and an image editor. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |